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wiki:ratings [2026/09/28 22:50] – Initial verified documentation wikiadminwiki:ratings [2026/09/30 06:11] (current) – Place interactive vote calculator before the ratings breakdown wikiadmin
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 ====== Map feedback ====== ====== Map feedback ======
  
-After a completed map, use [[commands:good|.good / .g]], [[commands:bad|.bad / .b]], or [[commands:ok|.ok / .meh / .mid / .neutral]]. Feedback is tied to the last completed map and its feedback window, rather than the map currently displayed after playlist promotion.+After a completed map, use [[commands:good|.good / .g]], [[commands:bad|.bad / .b]], or [[commands:ok|.ok / .meh / .mid / .neutral]]. Your response belongs to the **last completed map**, even if the lobby has already moved on to the next one.
  
-Good and bad ratings influence future map selection. Neutral feedback records a separate judgment. Rating is distinct from skip or difficulty voting.+^ Availability | All lobbies; last completed map and feedback window | 
 +^ Documentation status | Current behavior | 
 +^ Behavior reference | v6.6.18 · reviewed 2026-09-29 |
  
-===== Reminders ===== +===== Try your own vote mix ===== 
-In v6.6.16 the usual reminder cadence is once every three completed maps. The lobby-wide reminder is suppressed if a current player gave good or bad feedback on at least one of those rounds. Neutral feedback does not suppress it.+Enter good and bad totals in the interactive calculator below. It shows the exact relative weight and an **illustration** with your map plus 19 otherwise identical, unrated, eligible maps. Nothing is sent to the bot or saved.
  
-Moderation can exclude abusive feedback from affecting map quality. Do not interpret a chat acknowledgment as proof that every internal selection weight is public. See [[updates:v6_6_16|the reminder update]].+The calculator needs JavaScript. The table and formula below remain available without it. 
 + 
 +===== How feedback changes future picks ===== 
 +When that map is eligible for a future slot, the bot gives it a **relative selection weight**. An unrated map starts at **1.00×**. More weight makes it more likely to win a pick among the maps currently eligible; less weight makes it less likely. Feedback does not force a map into the pool or change a map already queued. 
 + 
 +Each accepted ''.good'' adds **0.25×** to the good factor, up to **2.50×**. The first accepted ''.bad'' applies **0.85×**; each additional bad vote multiplies that bad factor by **0.35**. Good and bad factors multiply together. The final weight never falls below **0.03×**, so a disliked eligible map is still possible. 
 + 
 +^ Accepted good ^ Accepted bad ^ Relative weight ^ Compared with an unrated map ^ 
 +| 0 | 0 | 1.000× | Same starting weight | 
 +| 1 | 0 | 1.250× | 25% higher | 
 +| 3 | 0 | 1.750× | 75% higher | 
 +| 6 or more | 0 | 2.500× | 150% higher; good boost capped | 
 +| 0 | 1 | 0.850× | 15% lower | 
 +| 0 | 2 | 0.298× | About 70% lower | 
 +| 0 | 3 | 0.104× | About 90% lower | 
 +| 0 | 4 | 0.036× | About 96% lower | 
 +| 0 | 5 or more | 0.030× | 97% lower; minimum weight reached | 
 +| 2 | 1 | 1.275× | 27.5% higher; mixed feedback | 
 +| 3 | 2 | 0.521× | About 48% lower; mixed feedback | 
 + 
 +**These are weights, not guaranteed pick percentages.** If this map competes with just one unrated eligible map, a 1.25× weight gives it 1.25 / (1.25 + 1), or about **55.6%**, of that particular pick. The actual candidate set, other maps' weights, mode and source rules, and repeat spacing change the real chance. A map outside the current difficulty or other filters has no chance in that slot regardless of votes. In Mania Farm mode, the highest eligible Farm score is considered first and feedback breaks ties; Mania's high-Farm bonus can also multiply a map's weight in other modes. See [[wiki:map_selection|map selection]] and [[wiki:mania_farm|Mania Farm]]. 
 + 
 +===== Reading the result ===== 
 +For a precise calculation, the current formula is: 
 + 
 +<code> 
 +good factor = min(2.50, 1 + 0.25 × good votes) 
 +bad factor  = 1                              when bad votes = 0 
 +            = 0.85 × 0.35^(bad votes − 1)    otherwise 
 +weight      = max(0.03, good factor × bad factor) 
 +</code> 
 + 
 +Only accepted ratings count. Each player has one current rating per map, so changing a rating replaces their earlier vote. [[commands:ok|Neutral feedback]] records a judgment without changing this weight. Moderation can exclude abusive feedback from the count; a chat acknowledgment alone cannot show whether a vote affects selection. 
 + 
 +===== When should I rate? ===== 
 +Rate soon after a match finishes, while its feedback window is open. This is separate from [[wiki:voting|skip, replay, and difficulty votes]]. The usual reminder cadence is once every three completed maps. A current player's accepted good or bad feedback on one of those rounds suppresses the lobby-wide reminder; neutral feedback does not. See [[updates:v6_6_16|the reminder update]]. 
 + 
 +===== Related articles ===== 
 +See [[commands:good|good feedback]], [[commands:bad|bad feedback]], [[commands:ok|neutral feedback]], [[wiki:map_selection|how maps are selected]], and [[wiki:start|all features]].
  
wiki/ratings.1790635805.txt.gz · Last modified: by wikiadmin

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