wiki:ratings
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| wiki:ratings [2026/09/29 00:08] – Standardize reference articles and add visual Mania guides wikiadmin | wiki:ratings [2026/09/30 06:11] (current) – Place interactive vote calculator before the ratings breakdown wikiadmin | ||
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| ====== Map feedback ====== | ====== Map feedback ====== | ||
| - | Positive, negative, and neutral | + | After a completed map, use [[commands: |
| ^ Availability | All lobbies; last completed map and feedback window | | ^ Availability | All lobbies; last completed map and feedback window | | ||
| ^ Documentation status | Current behavior | | ^ Documentation status | Current behavior | | ||
| - | ^ Behavior reference | v6.6.16 · reviewed 2026-09-28 | | + | ^ Behavior reference | v6.6.18 · reviewed 2026-09-29 | |
| + | ===== Try your own vote mix ===== | ||
| + | Enter good and bad totals in the interactive calculator below. It shows the exact relative weight and an **illustration** with your map plus 19 otherwise identical, unrated, eligible maps. Nothing is sent to the bot or saved. | ||
| - | After a completed map, use [[commands: | + | The calculator needs JavaScript. The table and formula below remain available without it. |
| - | Good and bad ratings influence | + | ===== How feedback changes |
| + | When that map is eligible for a future slot, the bot gives it a **relative | ||
| - | ===== Reminders ===== | + | Each accepted '' |
| - | In v6.6.16 the usual reminder cadence is once every three completed maps. The lobby-wide reminder is suppressed if a current player gave good or bad feedback on at least one of those rounds. Neutral feedback does not suppress it. | + | |
| - | Moderation can exclude abusive feedback from affecting | + | ^ Accepted good ^ Accepted bad ^ Relative weight ^ Compared with an unrated |
| + | | 0 | 0 | 1.000× | Same starting | ||
| + | | 1 | 0 | 1.250× | 25% higher | | ||
| + | | 3 | 0 | 1.750× | 75% higher | | ||
| + | | 6 or more | 0 | 2.500× | 150% higher; good boost capped | | ||
| + | | 0 | 1 | 0.850× | 15% lower | | ||
| + | | 0 | 2 | 0.298× | About 70% lower | | ||
| + | | 0 | 3 | 0.104× | About 90% lower | | ||
| + | | 0 | 4 | 0.036× | About 96% lower | | ||
| + | | 0 | 5 or more | 0.030× | 97% lower; minimum weight reached | | ||
| + | | 2 | 1 | 1.275× | 27.5% higher; mixed feedback | | ||
| + | | 3 | 2 | 0.521× | About 48% lower; mixed feedback | | ||
| - | ===== Worked example ===== | + | **These are weights, not guaranteed pick percentages.** If this map competes with just one unrated eligible map, a 1.25× weight gives it 1.25 / (1.25 + 1), or about **55.6%**, of that particular pick. The actual candidate set, other maps' |
| - | After completion, use '' | + | |
| - | ===== Limitations | + | ===== Reading the result |
| - | Neutral feedback does not affect | + | For a precise calculation, |
| + | |||
| + | < | ||
| + | good factor = min(2.50, 1 + 0.25 × good votes) | ||
| + | bad factor | ||
| + | = 0.85 × 0.35^(bad votes − 1) otherwise | ||
| + | weight | ||
| + | </ | ||
| + | |||
| + | Only accepted ratings count. Each player has one current rating per map, so changing a rating replaces their earlier vote. [[commands: | ||
| + | |||
| + | ===== When should I rate? ===== | ||
| + | Rate soon after a match finishes, while its feedback window is open. This is separate from [[wiki: | ||
| ===== Related articles ===== | ===== Related articles ===== | ||
| - | See [[commands: | + | See [[commands: |
wiki/ratings.1790640521.txt.gz · Last modified: by wikiadmin