PoolRotater Wiki

Your guide to automatic osu! multiplayer

User Tools

Site Tools


wiki:unready_start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
wiki:unready_start [2026/10/05 19:58] – Document v6.7.18 AFK/readiness rules, changelog and current rollout wikiadminwiki:unready_start [2026/10/06 00:48] (current) – Document scheduled v6.7.23 results intermission and refresh dated rollout status wikiadmin
Line 4: Line 4:
  
 Newly unready players receive **one shared extra five seconds** on their first countdown during their stay. Several newly unready players add five seconds total, not five each. The same players receive no further extensions on later maps; leaving and rejoining gives a fresh allowance. The extension adds to the configured countdown and any existing chat extension. Newly unready players receive **one shared extra five seconds** on their first countdown during their stay. Several newly unready players add five seconds total, not five each. The same players receive no further extensions on later maps; leaving and rejoining gives a fresh allowance. The extension adds to the configured countdown and any existing chat extension.
 +
 +^ Availability | Standard, Mania 4K and Mania 7K; at least two gameplay players |
 +^ Documentation status | Current behavior on v6.7.18+; check the room version during rollout |
 +^ Behavior reference | v6.7.18 · reviewed 2026-10-05 |
  
 ===== What to do ===== ===== What to do =====
Line 18: Line 22:
  
 [[wiki:match_lifecycle|Match lifecycle]] · [[troubleshooting:countdowns|Countdown help]] · [[commands:start_match|Start command]] [[wiki:match_lifecycle|Match lifecycle]] · [[troubleshooting:countdowns|Countdown help]] · [[commands:start_match|Start command]]
 +
 +===== Pending results-screen intermission: v6.7.23 =====
 +**Scheduled, not live at the October 5, 2026, 17:47 PDT review.** Once this update reaches a room, automatic timing pauses while its lone player, or every active gameplay player, remains post-game viewing results. When anyone returns to Idle or Ready, the ordinary pre-countdown wait starts fresh. Spectators and the referee do not count.
 +
 +Existing readiness requirements and Ready-based early starts remain: returning to Idle does not automatically make you Ready. Explicit ''.start'', ''.wait'', score-fetch delay and the numeric countdown retain their existing behavior. The bot uses already-received referee status events, with no additional API polling. [[updates:v6_7_23|Release notes and protocol details]].
  
wiki/unready_start.1791230326.txt.gz · Last modified: by wikiadmin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki