====== PoolRotator v6.7.13 — More flexible DT map lengths ====== Broadens the preferred duration for shorter DT maps without demoting DT picks that were already preferred. ===== Player changes ===== * Default DT preference becomes **1:00–2:30 of played time**; NoMod and Mania retain **1:30–2:30**. * Shorter-than-preferred maps remain possible, and longer eligible maps can appear occasionally. * The hard limit uses **actual played time**. A **4:30 source chart becomes 3:00 with DT** and can qualify under a 4:00 limit as an occasional longer pick. * A 6:00 source chart becomes 4:00 with DT and fits that cap. A source duration of 6:01 rounds up to 4:01 with DT and is excluded. * Stars, source eligibility, DT mix rate, feedback and repeat safeguards remain unchanged. Existing queued picks are preserved. DT's preferred minimum is the configured minimum divided by 1.5 and rounded up; the preferred maximum remains in played seconds. Existing JSON duration settings apply, with no new setting. This changes preference, not catalog coverage: a length-eligible chart still needs verified DT evidence and must pass every other room filter. See [[wiki:mixed_dt|mixed DT]] and [[wiki:map_selection|duration policy]]. ===== Cumulative release and deployment ===== Includes v6.7.9 personal language guidance, v6.7.10 sparse Standard pass-count fallback, v6.7.11 mixed DT and v6.7.12 reduced Mania LN weighting, along with prior patches. **All 658 offline tests passed.** **Verified snapshot: October 4, 2026, 13:36 PDT.** All four workers were healthy. Rooms 2 and 3 had reached v6.7.13; Rooms 1 and 4 were still waiting at the empty-safe gate: ^ Room ^ Running version ^ Queued target ^ | 1 · Standard automatic | v6.7.10 | v6.7.13 | | 2 · Standard fixed | v6.7.13 | No pending target | | 3 · Mania 7K | v6.7.13 | No pending target | | 4 · Mania 4K | v6.7.10 | v6.7.13 | ===== Earlier rollout record ===== At 13:13 PDT on October 4, Rooms 1/4 ran v6.7.10, Room 2 v6.7.9 and Room 3 v6.7.12; all were waiting for v6.7.13. By 13:20 PDT, Room 3 had updated, while the other three still waited. These historical checkpoints moved off the release-history index. They must not be read as today's continuously updated roster. Each room waits until continuously empty and idle for at least 30 seconds. Players and spectators are not removed to deploy an update. This table is a dated snapshot, not live telemetry; check each room title and [[status:start|Live lobbies]]. The shared supervisor's version can differ from worker versions. [[updates:start|Release history]] · [[wiki:room_updates|How room updates work]]