Deployed player-facing update. Reviewed October 5, 2026. At 15:11 PDT, Room 1 ran v6.7.20 and Rooms 2–4 ran its cumulative v6.7.21 bridge. This is a dated observation, not a live rollout feed; use Live lobbies.
Reanalysis used the active Standard catalog, not the separate expanding research database. It analyzed 92,896 usable cached charts; missing/invalid/non-native or identity-failing inputs were excluded. No live database promotion was performed.
For the analyzed 4.5–5.5★ band, at most 240 played seconds, at least 10,000 global passes and the eight-year age filter, before the runtime cap:
| Tier | Before | v6.7.20 |
|---|---|---|
| Strong Jump | 18 | 2,249 |
| Relaxed-only fallback | 201 | 3,175 |
All 13 available reference difficulties qualified as strong Jump. These are dated eligible-difficulty counts, not guaranteed current pool sizes, expert-labelled accuracy estimates or distinct song counts.
Jump's default soft bucket is under 90 seconds, with an 80% bucket choice when both groups exist, and a 1.5× perceived-AR 9–10 weight. Longer/lower-AR maps remain possible. DT uses actual playing length and perceived AR.
The separate October 5 operator duration policy sets the normal room preference to 90–135 seconds with a 240-second cap; Jump retains its own under-90-second exception. Settings are persistent outside code releases.