Table of Contents
Time remaining
Type .time to see approximately how much time is left in the running map.
| Availability | All four lobbies from v6.7.5 |
|---|---|
| Documentation status | Supported in all four rooms at the October 4, 2026 review |
| Behavior reference | v6.7.13 · reviewed 2026-10-04 |
Example
.time About 1m 30s left—you're in next.
Mid-match join messages also include the short hint: .time for remaining.
Limitations
The estimate uses the running map's hit length and elapsed match time, just like the join message. It is approximate, not a promise of the exact next countdown time. It does not skip, delay or change the map.
If no map is running, the reply is No map running. If timing is unavailable, the bot says so rather than inventing a timer. If the estimated duration has passed while the match remains active, it replies Finishing—you're in next.
Normal public-command rate limits and staff command policy apply. This has been supported since v6.7.5; all four rooms had newer workers at the October 4 review. The estimate follows the running item's speed-adjusted timing, including mixed DT, rather than an early-promoted next map.
See v6.7.5 release notes, Practical session controls, Queue, and Room updates.
Verified syntax, aliases and limits
Verified command facts
Inventory checked for v6.7.16. The article’s Behavior reference dates its explanatory text.
- Syntax and examples
.time- Aliases
- No additional direct aliases.
- Availability
- All lobbies from v6.7.5
- Who can use it
- Ordinary player; public command policy applies.
- Conditions
- Public commands may be disabled; public rate limits apply.
- Timing and limits
- Approximate remaining time uses the running map's hit length and elapsed match time, shared with the mid-match join greeting. No running map or unavailable timing is reported explicitly.