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commands:time
Room-worker inventory verified · Facts verified for v6.7.16 · Room workers v6.7.10–v6.7.16 · Shared supervisor v6.7.2. Availability depends on the room version. How updates work

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Table of Contents

Time remaining

Type .time to see approximately how much time is left in the running map.

Availability All four lobbies from v6.7.5
Documentation status Live in Room 4; queued for Rooms 1–3 at October 3, 2026, 16:08 PDT review

Example

.time
About 1m 30s left—you're in next.

Mid-match join messages also include the short hint: .time for remaining.

Limitations

The estimate uses the running map's hit length and elapsed match time, just like the join message. It is approximate, not a promise of the exact next countdown time. It does not skip, delay or change the map.

If no map is running, the reply is No map running. If timing is unavailable, the bot says so rather than inventing a timer. If the estimated duration has passed while the match remains active, it replies Finishing—you're in next.

Normal public-command rate limits and staff command policy apply. Rooms still awaiting v6.7.5 do not yet support this command; check the room title during rollout.

See v6.7.5 release notes, Practical session controls, Queue, and Room updates.

Verified syntax, aliases and limits

Verified command facts

Inventory checked for v6.7.16. The article’s Behavior reference dates its explanatory text.

Syntax and examples
.time
Aliases
No additional direct aliases.
Availability
All lobbies from v6.7.5
Who can use it
Ordinary player; public command policy applies.
Conditions
Public commands may be disabled; public rate limits apply.
Timing and limits
Approximate remaining time uses the running map's hit length and elapsed match time, shared with the mid-match join greeting. No running map or unavailable timing is reported explicitly.
commands/time.1791069100.txt.gz · Last modified: by wikiadmin

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