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PLAY TOGETHER

Live lobbies

Find your next map. Jump into the round.

Bot online

Updated Oct 1, 04:35 UTC · refreshes every 10 seconds

People here
2Across all four roomsPeak observed 18since Sep 28, 2026
Rooms open
4 / 4Pick a ruleset below
Current uptime
1d 2hThis uninterrupted run
Availability · 24h
100.00%Based on observed samples

Choose your room

Standard or Mania. There’s a round for you.

Kaeri wa Kowai

UNDEAD CORPORATION · Insane

4.34★1:19

Difficulty follows the room. Keep the rounds flowing.

Difficulty 3.50–4.50★Map limit 3:00

Up next

Observed queue
  1. LEveL (TV Size)SawanoHiroyuki[nZk]:TOMORROW X TOGETHER · C-Rank
    3.58★
Room settings
Difficulty mode
Automatic
Active difficulty
3.50–4.50★
Base difficulty
3.50–4.50★
Minimum players
1
Countdown · seconds
15
Auto-start · seconds
5
Future queue target
1
Map limit · seconds
180
Freestyle
Enabled
Vote skip
Enabled
Player commands
Enabled
Required mods
None
Allowed mods
None

Active difficulty follows the room title. Other values describe configured settings.

Voyage

BLANKFIELD · Hard

3.88★2:26

A steady difficulty range, with player votes.

Difficulty 3.00–4.00★Map limit 3:00

Up next

Observed queue
  1. KawayoNakiri Ayame · iljaaz's Hard
    3.96★
Room settings
Difficulty mode
Fixed with player votes
Active difficulty
3.00–4.00★
Base difficulty
3.00–4.00★
Minimum players
1
Countdown · seconds
15
Auto-start · seconds
5
Future queue target
1
Map limit · seconds
180
Freestyle
Enabled
Vote skip
Enabled
Player commands
Enabled
Required mods
None
Allowed mods
None

Active difficulty follows the room title. Other values describe configured settings.

Mania · 7K1 player
Oriental Blossom

Eisyo-kobu · Madoka's 7K ADVANCED

3.28★1:55

Seven keys. Find your next Mania challenge.

Difficulty 3.00–4.00★Map limit 4:00

Up next

Observed queue
  1. Keitai Renwa25-ji, Nightcord de. x Hatsune Miku · [7K] Master
    3.98★
Room settings
Difficulty mode
Fixed with player votes
Active difficulty
3.00–4.00★
Base difficulty
3.00–4.00★
Minimum players
1
Countdown · seconds
20
Auto-start · seconds
10
Future queue target
1
Map limit · seconds
240
Farm weighting
Enabled
Style fallback
Enabled
Freestyle
Enabled
Vote skip
Enabled
Player commands
Enabled

Active difficulty follows the room title. Other values describe configured settings.

Mania · 4K1 player
Sweet* Witch* Girl*

Morimori Atsushi vs. uma · [4K] Hyper Pumpkin Head

3.04★2:34
Playing~01:03 / 02:39
Join lobby

Four keys. A fresh mix of Mania maps.

Difficulty 3.00–4.00★Map limit 4:00

Up next

Observed queue
  1. Yoru ni KakeruYOASOBI · Moonlight Shadow
    6.75★
Room settings
Difficulty mode
Fixed with player votes
Active difficulty
3.00–4.00★
Base difficulty
3.00–4.00★
Minimum players
1
Countdown · seconds
20
Auto-start · seconds
10
Future queue target
1
Map limit · seconds
240
Farm weighting
Enabled
Style fallback
Enabled
Freestyle
Enabled
Vote skip
Enabled
Player commands
Enabled

Active difficulty follows the room title. Other values describe configured settings.

Status updates every 10 seconds. Song progress is approximate. How it works ↓

THE ROOM RHYTHM

Lobby activity

See when each room has company.

Standard automatic

0 here now
Standard automatic player countFive-minute observations. Peak 7 players. Red marks indicate confirmed offline rooms; other gaps indicate unavailable readings.70Sep 30 04:35Oct 1 04:35 UTC
Peak 7Average 1.6288 readings0 offline0 unavailable

Standard fixed

0 here now
Standard fixed player countFive-minute observations. Peak 6 players. Red marks indicate confirmed offline rooms; other gaps indicate unavailable readings.60Room offlineSep 30 04:35Oct 1 04:35 UTC
Peak 6Average 1.3287 readings1 offline0 unavailable

Mania 7K

1 here now
Mania 7K player countFive-minute observations. Peak 3 players. Red marks indicate confirmed offline rooms; other gaps indicate unavailable readings.30Sep 30 04:35Oct 1 04:35 UTC
Peak 3Average 0.5288 readings0 offline0 unavailable

Mania 4K

1 here now
Mania 4K player countFive-minute observations. Peak 7 players. Red marks indicate confirmed offline rooms; other gaps indicate unavailable readings.70Sep 30 04:35Oct 1 04:35 UTC
Peak 7Average 1.6288 readings0 offline0 unavailable

Five-minute readings, including spectators · zero means an empty open room · red marks mean confirmed offline · other gaps mean unavailable data.

Last observation Oct 1 04:35 UTC
View recent observations
Time (UTC)Standard autoStandard fixed7K4K
Oct 1 04:350111
Oct 1 04:300010
Oct 1 04:250001
Oct 1 04:201001
Oct 1 04:151003
Oct 1 04:101001
Oct 1 04:051001
Oct 1 04:001001
Oct 1 03:550001
Oct 1 03:501001
Oct 1 03:451001
Oct 1 03:401001
Oct 1 03:351000
Oct 1 03:302110
Oct 1 03:252101
Oct 1 03:202001
Oct 1 03:151002
Oct 1 03:101001
Oct 1 03:051100
Oct 1 03:001102
Oct 1 02:551000
Oct 1 02:501000
Oct 1 02:451010
Oct 1 02:401010
Service health & observation details

Automatic restarts this activation: 0.

Availability is based on 288 service observations in the past 24 hours. Short outages between observations can be missed.

Chart history begins Sep 28, 2026.

About this dashboard

This is an old revision of the document!


Live lobbies

Pick a room by its current map, see what is coming next, and find out when each lobby has company. Use All rooms, Standard, or Mania to focus the dashboard. Each room has artwork, approximate progress, a nearby Join button, a queue preview and expandable settings. The Join a lobby menu stays at the top; the compact Live lobbies widget on the left is available throughout the wiki. On smaller screens, tap its heading to open it.

Current room status, player counts, maps, observed queues, settings and join links refresh every ten seconds while the tab is visible. Map artwork comes from the map set when its ID is available. Statistics and occupancy history retain their five-minute schedule. Join links open osu!lazer; the join menu and room cards also offer a browser fallback.

The progress bar moves continuously between status updates while the tab is visible, and respects reduced-motion preferences. It estimates elapsed song time from an observed match start and the map’s catalog length, including breaks, with a small allowance for the lead-in and finish. Required speed mods adjust the estimate; individual speed changes and network timing can differ. It resets on the next observed match start, including a replay of the same map. Finishing… means the estimate has reached the end while the next match has not yet been observed. The browser checks for an update near the estimated end and continues its regular ten-second refresh.

If the status snapshot becomes more than 35 seconds old, current maps and join controls are withheld until fresh data returns. With JavaScript disabled, artwork and join links use the page’s snapshot; reload for current status.

Graphs show sampled occupancy, including spectators; they describe people present, not simultaneous gameplay. Gaps mean missing observations. Observed availability describes the bot service at those sample times, and is not a guarantee that every room was playable between them.

See the lobby guides, player achievements, or how these statistics work.

status/start.1790666868.txt.gz · Last modified: by wikiadmin

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