Table of Contents
Player voting
Skip, replay, and difficulty voting resolve shared room decisions using current eligible players.
| Availability | Active gameplay participants; staff policy applies |
|---|---|
| Documentation status | Current behavior |
| Behavior reference | v6.6.16 · reviewed 2026-09-28 |
Skip, replay, and difficulty changes are room decisions. Eligible voters are actual gameplay participants; spectators and players who leave do not keep a vote alive.
The bot recalculates the quorum as player presence changes. Skip and replay use a short vote window, eight seconds in the checked implementation. A vote may expire before enough players agree. Staff can tune difficulty thresholds and temporarily disable player votes.
Replay targets the immediately preceding completed map and protects active matches. Repeated command messages do not turn one player into multiple voters. See why a vote did not act.
Worked example
You can send .s once, but one vote may not satisfy the quorum. A departing player can change the live threshold before the vote window closes.
Limitations
Spectators cannot sustain quorum. Votes can expire, and staff can disable voting. Repeated messages do not create additional voters.
Related articles
See a related guide and all features.